Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- GearJoint:getJoints + (Get the Joints connected by this GearJoint.)
- Joint:getAnchors + (Get the anchor points of the joint.)
- Body:getAngle + (Get the angle of the body.)
- Body:getAngularVelocity + (Get the angular velocity of the Body.)
- Shape:getBody + (Get the body the shape is attached to.)
- Body:isBullet + (Get the bullet status of a body.)
- Body:getLocalCenter + (Get the center of mass position in local coordinates.)
- Body:getWorldCenter + (Get the center of mass position in world coordinates.)
- CircleShape:getLocalCenter + (Get the center of the circle in local coordinates.)
- CircleShape:getWorldCenter + (Get the center of the circle in world coordinates.)
- PrismaticJoint:getJointSpeed + (Get the current joint angle speed.)
- RevoluteJoint:getJointSpeed + (Get the current joint angle speed.)
- RevoluteJoint:getJointAngle + (Get the current joint angle.)
- PrismaticJoint:getJointTranslation + (Get the current joint translation.)
- PulleyJoint:getLength1 + (Get the current length of the segment attached to the first body.)
- PulleyJoint:getLengthA + (Get the current length of the segment attached to the first body.)
- PulleyJoint:getLength2 + (Get the current length of the segment attached to the second body.)
- PulleyJoint:getLengthB + (Get the current length of the segment attached to the second body.)
- RevoluteJoint:getMotorTorque + (Get the current motor force.)
- Shape:getData + (Get the data set with setData.)
- Body:isDynamic + (Get the dynamic status of the body.)
- Contact:getFriction + (Get the friction between two shapes that are in contact.)
- Body:isFrozen + (Get the frozen status of the body.)
- World:getGravity + (Get the gravity of the world.)
- PulleyJoint:getGroundAnchors + (Get the ground anchor positions in world coordinates.)
- Contact:getVelocity + (Get the linear impact velocity of a contact.)
- Body:getLinearVelocityFromLocalPoint + (Get the linear velocity of a point on the body.)
- Body:getLinearVelocityFromWorldPoint + (Get the linear velocity of a point on the body.)
- PolygonShape:getPoints + (Get the local coordinates of the polygon's vertices.)
- Contact:getPosition + (Get the location of the contact point between two shapes.)
- Body:getMass + (Get the mass of the body.)
- PulleyJoint:getMaxLengths + (Get the maximum lengths of the rope segments.)
- Thread:getName + (Get the name of a thread.)
- Contact:getNormal + (Get the normal vector between two shapes that are in contact.)
- BezierCurve:getControlPointCount + (Get the number of control points in the Bézier curve.)
- Body:getTransform + (Get the position and angle of the body.)
- Body:getPosition + (Get the position of the body.)
- PulleyJoint:getRatio + (Get the pulley ratio.)
- GearJoint:getRatio + (Get the ratio of a gear joint.)
- Contact:getRestitution + (Get the restitution between two shapes that are in contact.)
- World:getMeter + (Get the scale of the world.)
- Contact:getSeparation + (Get the separation between two shapes that are in contact.)
- World:isAllowSleep + (Get the sleep behaviour of the world.)
- Body:isSleeping + (Get the sleeping status of a body.)
- Body:isStatic + (Get the static status of the body.)
- PulleyJoint:getConstant + (Get the total length of the rope.)
- ParticleSystem:getOffsetX + (Get the x coordinate of the particle rotation offset.)
- Body:getX + (Get the x position of the body in world coordinates.)
- ParticleSystem:getOffsetY + (Get the y coordinate of the particle rotation offset.)
- Body:getY + (Get the y position of the body in world coordinates.)
- love.math.random + (Get uniformly distributed pseudo-random number)
- love.math.random (Dansk) + (Get uniformly distributed pseudo-random number)