Semantic search
Body:resetMassData | Resets the mass of the body. |
Body:setActive | Sets whether the body is active in the world. |
Body:setAllowSleeping | Set the sleep behaviour of a body. |
Body:setAngle | Set the angle of the body. |
Body:setAngularDamping | Sets the angular damping of a Body |
Body:setAngularVelocity | Sets the angular velocity of a Body. |
Body:setAwake | Wakes the body up or puts it to sleep. |
Body:setBullet | Set the bullet status of a body. |
Body:setFixedRotation | Set whether a body has fixed rotation. |
Body:setGravityScale | Sets a new gravity scale factor for the body. |
Body:setInertia | Set the inertia of a body. |
Body:setLinearDamping | Sets the linear damping of a Body. |
Body:setLinearVelocity | Sets a new linear velocity for the Body. |
Body:setMass | Sets the mass properties directly. |
Body:setMassData | Overrides the calculated mass data. |
Body:setMassFromShapes | Sets mass properties from attatched shapes. |
Body:setPosition | Set the position of the body. |
Body:setSleepingAllowed | Sets the sleeping behaviour of the body. |
Body:setType | Sets a new body type. |
Body:setUserData | Associates a Lua value with the Body. |
Body:setX | Set the x position of the body. |
Body:setY | Set the y position of the body. |
Body:wakeUp | Wake up a sleeping body. |
Object:release | Immediately destroys the object's Lua reference. |
Object:type | Gets the type of the object as a string. |
Object:typeOf | Checks whether an object is of a certain type. |