Semantic search
Source:getVolumeLimits | Returns the volume limits of the source. |
Source:isLooping | Returns whether the Source will loop. |
Source:isPaused | Returns whether the Source is paused. |
Source:isPlaying | Returns whether the Source is playing. |
Source:isRelative | Gets whether the Source's position and direction are relative to the listener. |
Source:isStatic | Returns whether the Source is static. |
Source:isStopped | Returns whether the Source is stopped. |
Source:pause | Pauses a source. |
Source:play | Plays a source. |
Source:queue | Queues SoundData for playback in a queueable Source. |
Source:resume | Resumes a paused source. |
Source:rewind | Rewinds a source. |
Source:seek | Sets the currently playing position of the Source. |
Source:setAirAbsorption | Sets the amount of air absorption applied to the Source. |
Source:setAttenuationDistances | Sets the reference and maximum attenuation distances of the Source. |
Source:setCone | Sets the Source's directional volume cones. |
Source:setDirection | Sets the direction of the Source. |
Source:setDistance | Sets the reference and maximum distance of the source. |
Source:setEffect | Applies an audio effect to the Source. |
Source:setFilter | Sets a low-pass, high-pass, or band-pass filter to apply when playing the Source. |
Source:setLooping | Sets whether the Source should loop. |
Source:setPitch | Sets the pitch of the Source. |
Source:setPosition | Sets the position of the Source. |
Source:setRelative | Sets whether the Source's position and direction are relative to the listener. |
Source:setRolloff | Sets the rolloff factor. |
Source:setVelocity | Sets the velocity of the Source. |
Source:setVolume | Sets the current volume of the Source. |
Source:setVolumeLimits | Sets the volume limits of the source. |
Source:stop | Stops a source. |
Source:tell | Gets the currently playing position of the Source. |
SpriteBatch | Store image positions in a buffer, and draw it in one call. |
SpriteBatch (Français) | Stock des positions d'image dans un tampon, puis les trace en un seul appel. |
Thread | A Thread represents a thread. |
World | A world is an object that contains all bodies and joints. |