Body:isSleeping | Get the sleeping status of a body. |
Body:isSleepingAllowed | Returns the sleeping behaviour of the body. |
Body:isStatic | Get the static status of the body. |
Body:isTouching | Gets whether the Body is touching the given other Body. |
Body:putToSleep | Put the body to sleep. |
Body:resetMassData | Resets the mass of the body. |
Body:setActive | Sets whether the body is active in the world. |
Body:setAllowSleeping | Set the sleep behaviour of a body. |
Body:setAngle | Set the angle of the body. |
Body:setAngularDamping | Sets the angular damping of a Body |
Body:setAngularVelocity | Sets the angular velocity of a Body. |
Body:setAwake | Wakes the body up or puts it to sleep. |
Body:setBullet | Set the bullet status of a body. |
Body:setFixedRotation | Set whether a body has fixed rotation. |
Body:setGravityScale | Sets a new gravity scale factor for the body. |
Body:setInertia | Set the inertia of a body. |
Body:setLinearDamping | Sets the linear damping of a Body. |
Body:setLinearVelocity | Sets a new linear velocity for the Body. |
Body:setMass | Sets the mass properties directly. |
Body:setMassData | Overrides the calculated mass data. |
Body:setMassFromShapes | Sets mass properties from attatched shapes. |
Body:setPosition | Set the position of the body. |
Body:setSleepingAllowed | Sets the sleeping behaviour of the body. |
Body:setTransform | Set the position and angle of the body. |
Body:setType | Sets a new body type. |
Body:setUserData | Associates a Lua value with the Body. |
Body:setX | Set the x position of the body. |
Body:setY | Set the y position of the body. |
Body:wakeUp | Wake up a sleeping body. |
CircleShape | Circle extends Shape and adds a radius and a local position. |
Contact | Contacts are objects created to manage collisions in worlds. |
Data | The superclass of all data. |
Decoder | An object which can gradually decode a sound file. |
DistanceJoint | Keeps two bodies at the same distance. |
Drawable | Superclass for all things that can be drawn on screen. |
File | Represents a file on the filesystem. |
FileData | Data representing the contents of a file. |
Font | Defines the shape of characters than can be drawn onto the screen. |
FontData | A FontData represents a font. |
Framebuffer | Off-screen render target. |
GearJoint | Keeps bodies together in such a way that they act like gears. |
GlyphData | A GlyphData represents a drawable symbol of a font. |
Image | Drawable image type. |
ImageData | Raw (decoded) image data. |
Joint | Attach multiple bodies together to interact in unique ways. |
MouseJoint | For controlling objects with the mouse. |
Object:type | Gets the type of the object as a string. |
Object:typeOf | Checks whether an object is of a certain type. |
ParticleSystem | Used to create cool effects, like fire. |
PolygonShape | Polygon is a convex polygon with up to 8 sides. |