love.math.triangulate
Available since LÖVE 0.9.0 |
This function is not supported in earlier versions. |
Decomposes a simple convex or concave polygon into triangles.
Contents
Function
Synopsis
triangles = love.math.triangulate( polygon )
Arguments
table polygon
- Polygon to triangulate. Must not intersect itself.
Returns
table triangles
- List of triangles the polygon is composed of, in the form of
{{x1, y1, x2, y2, x3, y3}, {x1, y1, x2, y2, x3, y3}, ...}
.
Function
Synopsis
triangles = love.math.triangulate( x1, y1, x2, y2, x3, y3, ... )
Arguments
number x1
- The position of the first vertex of the polygon on the x-axis.
number y1
- The position of the first vertex of the polygon on the y-axis.
number x2
- The position of the second vertex of the polygon on the x-axis.
number y2
- The position of the second vertex of the polygon on the y-axis.
number x3
- The position of the third vertex of the polygon on the x-axis.
number y3
- The position of the third vertex of the polygon on the y-axis.
Returns
table triangles
- List of triangles the polygon is composed of, in the form of
{{x1, y1, x2, y2, x3, y3}, {x1, y1, x2, y2, x3, y3}, ...}
.
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