love.event.wait
Available since LÖVE 0.6.0 |
This function is not supported in earlier versions. |
Like love.event.poll()
, but blocks until there is an event in the queue.
Function
Synopsis
n, a, b, c, d, e, f, ... = love.event.wait( )
Arguments
None.
Returns
Event n (nil)
- The name of event, or nil if the event is unrecognized.
Variant a
- First event argument.
Variant b
- Second event argument.
Variant c
- Third event argument.
Available since LÖVE 0.8.0
Variant d
- Fourth event argument.
Available since LÖVE 0.10.0
Examples
An example that replace love.event.poll()
with this function.
function love.run()
if love.load then love.load(love.arg.parseGameArguments(arg), arg) end
-- Main loop time.
return function()
-- Process events.
if love.event then
local name, a,b,c,d,e,f = love.event.wait()
if name then
if name == "quit" then
if not love.quit or not love.quit() then
return a or 0
end
end
love.handlers[name](a,b,c,d,e,f)
end
end
-- Call update and draw
if love.update then love.update(0) end
if love.graphics and love.graphics.isActive() then
love.graphics.origin()
love.graphics.clear(love.graphics.getBackgroundColor())
if love.draw then love.draw() end
love.graphics.present()
end
end
end
See Also
Other Languages
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info