Thread
Available since LÖVE 0.7.0 |
This type is not supported in earlier versions. |
A Thread is a chunk of code that can run in parallel with other threads.
If a Lua error occurs in the thread, a message with the name "error" gets pushed to its message pool. Retrieve the message with Thread:receive('error').
Constructors
love.thread.newThread | Creates a new Thread from a filename, string or FileData object containing Lua code. |
Functions
Object:release | Immediately destroys the object's Lua reference. |
Object:type | Gets the type of the object as a string. |
Object:typeOf | Checks whether an object is of a certain type. |
Thread:demand | Receive a message from a thread. Wait for the message to exist before returning. |
Thread:get | Get a value. |
Thread:getError | Retrieves the error string from the thread. |
Thread:getKeys | Returns the names of all messages as a table. |
Thread:getName | Get the name of a thread. |
Thread:isRunning | Returns whether the thread is currently running. |
Thread:kill | Forcefully terminate the thread. |
Thread:peek | Receive a message from a thread, but leave it in the message box. |
Thread:receive | Receive a message from a thread. |
Thread:send | Send a message. |
Thread:set | Set a value. |
Thread:start | Starts the thread. |
Thread:wait | Wait for a thread to finish. |
Supertypes
See Also
Other Languages
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info