WheelJoint
Restricts a point on the second body to a line on the first body.
Constructors
love.physics.newWheelJoint | Creates a wheel joint. |
Functions
Joint:destroy | Explicitly destroys the Joint. |
Joint:getAnchors | Get the anchor points of the joint. |
Joint:getBodies | Gets the bodies that the Joint is attached to. |
Joint:getCollideConnected | Gets whether the connected Bodies collide. |
Joint:getReactionForce | Returns the reaction force on the second body. |
Joint:getReactionTorque | Returns the reaction torque on the second body. |
Joint:getType | Gets a string representing the type. |
Joint:getUserData | Returns the Lua value associated with this Joint. |
Joint:isDestroyed | Gets whether the Joint is destroyed. |
Joint:setCollideConnected | Sets whether the connected Bodies should collide with each other. |
Joint:setUserData | Associates a Lua value with the Joint. |
WheelJoint:enableMotor | Starts and stops the joint motor. |
WheelJoint:getAxis | Gets the world-space axis vector of the Prismatic Joint. |
WheelJoint:getJointSpeed | Returns the current joint translation speed. |
WheelJoint:getJointTranslation | Returns the current joint translation. |
WheelJoint:getMaxMotorTorque | Returns the maximum motor torque. |
WheelJoint:getMotorSpeed | Returns the speed of the motor. |
WheelJoint:getMotorTorque | Returns the current torque on the motor. |
WheelJoint:getSpringDampingRatio | Returns the damping ratio. |
WheelJoint:getSpringFrequency | Returns the spring frequency. |
WheelJoint:isMotorEnabled | Checks if the joint motor is running. |
WheelJoint:setMaxMotorTorque | Sets a new maximum motor torque. |
WheelJoint:setMotorEnabled | Starts and stops the joint motor. |
WheelJoint:setMotorSpeed | Sets a new speed for the motor. |
WheelJoint:setSpringDampingRatio | Sets a new damping ratio. |
WheelJoint:setSpringFrequency | Sets a new spring frequency. |
Supertypes
See Also
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