love.graphics.newImageFont
Available since LÖVE 0.2.0 |
This function is not supported in earlier versions. |
Creates a new font by loading a specifically formatted image. There can be up to 256 glyphs.
This function can be slow if it is called repeatedly, such as from love.update or love.draw. If you need to use a specific resource often, create it once and store it somewhere it can be reused! |
LÖVE expects ISO 8859-1 encoding for the glyphs string. |
Contents
Function
Synopsis
font = love.graphics.newImageFont( filename, glyphs )
Arguments
string filename
- The filepath to the image file.
string glyphs
- A string of the characters in the image in order from left to right.
Returns
Font font
- A Font object which can be used to draw text on screen.
Function
Synopsis
font = love.graphics.newImageFont( file, glyphs )
Arguments
File file
- A File pointing to an image.
string glyphs
- A string of the characters in the image in order from left to right.
Returns
Font font
- A Font object which can be used to draw text on screen.
Function
Synopsis
font = love.graphics.newImageFont( data, glyphs )
Arguments
Data data
- The encoded data to decode into image data.
string glyphs
- A string of the characters in the image in order from left to right.
Returns
Font font
- A Font object which can be used to draw text on screen.
Function
Synopsis
font = love.graphics.newImageFont( imageData, glyphs )
Arguments
ImageData imageData
- The ImageData object to create the font from.
string glyphs
- A string of the characters in the image in order from left to right.
Returns
Font font
- A Font object which can be used to draw text on screen.
Function
Synopsis
font = love.graphics.newImageFont( image, glyphs )
Arguments
Image image
- The Image object to create the font from.
string glyphs
- A string of the characters in the image in order from left to right.
Returns
Font font
- A Font object which can be used to draw text on screen.
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