love.sound.newSoundData
Creates new SoundData from a filepath, File, FileData or Decoder. It's also possible to create SoundData with a custom sample rate, channel and bit depth.
The sound data will be decoded to the memory in a raw format. It is recommended to create only short sounds like effects, as a 3 minute song uses 30 MB of memory this way.
Contents
Function
Synopsis
soundData = love.sound.newSoundData( filename )
Arguments
string filename
- The file name of the file to load.
Returns
SoundData soundData
- A new SoundData object.
Function
Synopsis
soundData = love.sound.newSoundData( file )
Arguments
File file
- A File pointing to an audio file.
Returns
SoundData soundData
- A new SoundData object.
Function
Synopsis
soundData = love.sound.newSoundData( fileData )
Arguments
FileData fileData
- The encoded data to decode into audio.
Returns
SoundData soundData
- A new SoundData object.
Function
Synopsis
soundData = love.sound.newSoundData( decoder )
Arguments
Decoder decoder
- Decode data from this Decoder until EOF.
Returns
SoundData soundData
- A new SoundData object.
Function
Synopsis
soundData = love.sound.newSoundData( samples, rate, bits, channels )
Arguments
number samples
- Total number of samples.
number rate (44100)
- Number of samples per second
number bits (16)
- Bits per sample (8 or 16).
number channels (2)
- Either 1 for mono or 2 for stereo.
Returns
SoundData soundData
- A new SoundData object.
Examples
Loading SoundData from files
wav = love.sound.newSoundData("doom.wav")
-- Beware: if doom.mp3 is a huge file, it will take
-- ages to decode.
mp3 = love.sound.newSoundData("doom.mp3")
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