PulleyJoint
Allows you to simulate bodies connected through pulleys.
Constructors
love.physics.newPulleyJoint | Creates a PulleyJoint to join two bodies to each other and the ground. |
Functions
Joint:destroy | Explicitly destroys the Joint. |
Joint:getAnchors | Get the anchor points of the joint. |
Joint:getCollideConnected | Gets whether the connected Bodies collide. |
Joint:getReactionForce | Returns the reaction force on the second body. |
Joint:getReactionTorque | Returns the reaction torque on the second body. |
Joint:getType | Gets a string representing the type. |
Joint:setCollideConnected | Sets whether the connected Bodies should collide with each other. |
PulleyJoint:getConstant | Get the total length of the rope. |
PulleyJoint:getGroundAnchors | Get the ground anchor positions in world coordinates. |
PulleyJoint:getLength1 | Get the current length of the segment attached to the first body. |
PulleyJoint:getLength2 | Get the current length of the segment attached to the second body. |
PulleyJoint:getLengthA | Get the current length of the segment attached to the first body. |
PulleyJoint:getLengthB | Get the current length of the segment attached to the second body. |
PulleyJoint:getMaxLengths | Get the maximum lengths of the rope segments. |
PulleyJoint:getRatio | Get the pulley ratio. |
PulleyJoint:setConstant | Set the total length of the rope. |
PulleyJoint:setMaxLengths | Set the maximum lengths of the rope segments. |
PulleyJoint:setRatio | Set the pulley ratio. |
See Also
Other Languages
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info