love.graphics.print
Draws text on screen. If no Font is set, one will be created and set (once) if needed.
As of LOVE 0.7.1, when using translation and scaling functions while drawing text, this function assumes the scale occurs first. If you don't script with this in mind, the text won't be in the right position, or possibly even on screen.
Drawing uses the current color, but only if the ColorMode is "modulate" (which is the default). If your text is displayed as white, it is probably because the color mode is "replace" (which is useful when drawing sprites). Change the color model to "modulate" before drawing.
Contents
Function
Synopsis
love.graphics.print( text, x, y, r, sx, sy )
Arguments
string text
- The text to draw.
number x
- The position to draw the object (x-axis).
number y
- The position to draw the object (y-axis).
number r (0)
- Orientation (radians).
number sx (1)
- Scale factor (x-axis).
number sy (sx)
- Scale factor (y-axis).
Returns
Nothing.
Examples
A lame example
function love.draw()
love.graphics.print("This is a pretty lame example.", 10, 200)
love.graphics.print("This lame example is twice as big.", 10, 250, 0, 2, 2)
love.graphics.print("This example is lamely vertical.", 300, 30, math.pi/2)
end
Notes
love.graphics.print stops at the first '\0' (null) character. This can bite you if you are appending keystrokes to form your string, as some of those are multi-byte unicode characters which will likely contain null bytes.
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