SpriteBatch
Store geometry in a buffer, and draw it in one call.
Constructors
love.graphics.newSpriteBatch | Creates a new SpriteBatch. |
Functions
Object:type | Gets the type of the object as a string. |
Object:typeOf | Checks whether an object is of a certain type. |
SpriteBatch:add | Adds a sprite to the batch. |
SpriteBatch:addq | Adds a Quad to the batch. |
SpriteBatch:clear | Removes all sprites from the buffer. |
Supertypes
See Also
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