Font

Can be used to draw text on screen.

Constructors

love.graphics.newFontCreates a new Font from a TrueType Font or BMFont file.
love.graphics.newImageFontCreates a new Font by loading a specifically formatted image.

Functions

BodyBodies are objects with velocity and position.
CircleShapeCircle extends Shape and adds a radius and a local position.
ContactContacts are objects created to manage collisions in worlds.
DataThe superclass of all data.
DecoderAn object which can gradually decode a sound file.
DistanceJointKeeps two bodies at the same distance.
DrawableSuperclass for all things that can be drawn on screen.
FileRepresents a file on the filesystem.
FileDataData representing the contents of a file.
FontDefines the shape of characters than can be drawn onto the screen.
Font:getAscentGets the ascent of the Font in pixels.
Font:getBaselineGets the baseline of the Font in pixels.
Font:getDPIScaleGets the DPI scale factor of the Font.
Font:getDescentGets the descent of the Font in pixels.
Font:getFilterGets the filter mode for a font.
Font:getHeightGets the height of the Font in pixels.
Font:getKerningGets the kerning between two characters in the Font.
Font:getLineHeightGets the line height.
Font:getWidthDetermines the width of the given text.
Font:getWrapGets formatting information for text, given a wrap limit.
Font:hasGlyphsGets whether the Font can render a character or string.
Font:setFallbacksSets other Fonts to use if this Font doesn't have a specific character.
Font:setFilterSets the filter mode for a font.
Font:setLineHeightSets the line height.
FontDataA FontData represents a font.
FramebufferOff-screen render target.
GearJointKeeps bodies together in such a way that they act like gears.
GlyphDataA GlyphData represents a drawable symbol of a font.
ImageDrawable image type.
ImageDataRaw (decoded) image data.
JointAttach multiple bodies together to interact in unique ways.
MouseJointFor controlling objects with the mouse.
Object:typeGets the type of the object as a string.
Object:typeOfChecks whether an object is of a certain type.
ParticleSystemUsed to create cool effects, like fire.
PolygonShapePolygon is a convex polygon with up to 8 sides.
PrismaticJointRestricts relative motion between Bodies to one shared axis.
PulleyJointAllows you to simulate bodies connected through pulleys.
QuadA quadrilateral with texture coordinate information.
RasterizerA Rasterizer represents font data and glyphs.
RevoluteJointAllow two Bodies to revolve around a shared point.
ShapeShapes are objects used to control mass and collisions.
Shape (Français)Les Shapes sont des objets pour contrôler les masses et les collisions.
SoundDataContains raw audio samples.
SourceA Source represents audio you can play back.
SpriteBatchStore image positions in a buffer, and draw it in one call.
SpriteBatch (Français)Stock des positions d'image dans un tampon, puis les trace en un seul appel.
ThreadA Thread represents a thread.
WorldA world is an object that contains all bodies and joints.

Supertypes

Object

See Also


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