love.filesystem
Provides an interface to the user's filesystem.
This module provides access to Files in two places, and two places only:
- The root folder of the .love-file. (Alternatively a directory).
- The root folder of the write directory.
Each game is granted a single directory on the system where files can be saved through love.filesystem. This is the only directory where love.filesystem can write files. These directories will typically be found in something like:
- Windows XP:
C:\Documents and Settings\user\Application Data\Love\
or%appdata%\Love\
- Windows Vista and 7:
C:\Users\user\AppData\Roaming\LOVE
or%appdata%\Love\
- Linux:
$XDG_DATA_HOME/love/
or~/.local/share/love/
- mac:
/Library/Application Support/LOVE/
Files that are opened for write or append will always be created in the save directory. The same goes for other operations that involve writing to the filesystem, like mkdir.
Files that are opened for read will be looked for in the save directory, and then in the game root folder (in that order). So if a file with a certain filename (and path) exist in both the .love-file and the save folder, the one in the save directory takes precedence.
Note: All paths are relative to the .love and save directory. (except for the get*Directory() calls)
It is recommended to set your game's identity first in your conf.lua
. You can set it with love.filesystem.setIdentity()
as well.
Contents
Types
File | Represents a file on the filesystem. |
FileData | Data representing the contents of a file. |
Functions
love.filesystem.enumerate | Returns all the files and subdirectories in the directory. |
love.filesystem.exists | Check whether a file or directory exists. |
love.filesystem.getAppdataDirectory | Returns the application data directory (could be the same as getUserDirectory) |
love.filesystem.getIdentity | Gets the write directory name for your game. |
love.filesystem.getLastModified | Gets the last modification time of a file. |
love.filesystem.getSaveDirectory | Gets the full path to the designated save directory. |
love.filesystem.getUserDirectory | Returns the path of the user's directory |
love.filesystem.getWorkingDirectory | Gets the current working directory. |
love.filesystem.init | Initializes love.filesystem, will be called internally, so should not be used explicitly. |
love.filesystem.isDirectory | Check whether something is a directory. |
love.filesystem.isFile | Check whether something is a file. |
love.filesystem.lines | Iterate over the lines in a file. |
love.filesystem.load | Loads a Lua file (but does not run it). |
love.filesystem.mkdir | Creates a directory. |
love.filesystem.newFile | Creates a new File object. |
love.filesystem.newFileData | Creates a new FileData object from a file on disk, or from a string in memory. |
love.filesystem.read | Read the contents of a file. |
love.filesystem.remove | Removes a file (or directory). |
love.filesystem.setIdentity | Sets the write directory for your game. |
love.filesystem.setSource | Sets the source of the game, where the code is present. Used internally. |
love.filesystem.write | Write data to a file. |
Enums
FileDecoder | How to decode a given FileData. |
FileMode | The different modes you can open a File in. |
See Also
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