PrismaticJoint

Restricts relative motion between Bodies to one shared axis.

Functions

PrismaticJoint:areLimitsEnabledChecks whether the limits are enabled.
PrismaticJoint:enableLimitEnables or disables the limits of the joint.
PrismaticJoint:enableMotorStarts or stops the joint motor.
PrismaticJoint:getAxisGets the world-space axis vector of the Prismatic Joint.
PrismaticJoint:getJointSpeedGet the current joint angle speed.
PrismaticJoint:getJointTranslationGet the current joint translation.
PrismaticJoint:getLimitsGets the joint limits.
PrismaticJoint:getLowerLimitGets the lower limit.
PrismaticJoint:getMaxMotorForceGets the maximum motor force.
PrismaticJoint:getMotorForceReturns the current motor force.
PrismaticJoint:getMotorSpeedGets the motor speed.
PrismaticJoint:getReferenceAngleGets the reference angle.
PrismaticJoint:getUpperLimitGets the upper limit.
PrismaticJoint:hasLimitsEnabledChecks whether the limits are enabled.
PrismaticJoint:isLimitEnabledChecks whether the limits are enabled.
PrismaticJoint:isLimitsEnabledChecks whether limits are enabled.
PrismaticJoint:isMotorEnabledChecks whether the motor is enabled.
PrismaticJoint:setLimitsSets the limits.
PrismaticJoint:setLimitsEnabledEnables/disables the joint limit.
PrismaticJoint:setLowerLimitSets the lower limit.
PrismaticJoint:setMaxMotorForceSet the maximum motor force.
PrismaticJoint:setMotorEnabledEnables/disables the joint motor.
PrismaticJoint:setMotorSpeedSets the motor speed.
PrismaticJoint:setUpperLimitSets the upper limit.
Joint:destroyExplicitly destroys the Joint.
Joint:getAnchorsGet the anchor points of the joint.
Joint:getBodiesGets the bodies that the Joint is attached to.
Joint:getCollideConnectedGets whether the connected Bodies collide.
Joint:getReactionForceReturns the reaction force on the second body.
Joint:getReactionTorqueReturns the reaction torque on the second body.
Joint:getTypeGets a string representing the type.
Joint:getUserDataReturns the Lua value associated with this Joint.
Joint:isDestroyedGets whether the Joint is destroyed.
Joint:setCollideConnectedSets whether the connected Bodies should collide with each other.
Joint:setUserDataAssociates a Lua value with the Joint.

See Also

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