GraphicsBuffer
Available since LÖVE 12.0 |
This type is not supported in earlier versions. |
Low-level data stored in graphics memory, including arrays of vertices, vertex indices, and custom collections of data accessible in Shaders.
Higher level graphics objects such as Meshes, SpriteBatches, and ParticleSystems make use of GraphicsBuffers internally.
Constructors
None.
Functions
Object:release | Immediately destroys the object's Lua reference. | 11.0 | |
Object:type | Gets the type of the object as a string. | ||
Object:typeOf | Checks whether an object is of a certain type. |
Enums
BufferDataUsage | Usage hints for SpriteBatches, Meshes, and GraphicsBuffers to optimize data storage and access. | 0.8.0 |
Supertypes
See Also
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