ImageData:encode
Encodes the ImageData to a file format and optionally writes it to the save directory.
Contents
Function
Available since LÖVE 0.10.0 |
This variant is not supported in earlier versions. |
Synopsis
filedata = ImageData:encode( format, filename )
Arguments
ImageEncodeFormat format
- The format to encode the image as.
string filename (nil)
- The filename to write the file to. If nil, no file will be written but the FileData will still be returned.
Returns
FileData filedata
- The encoded image as a new FileData object.
Function
Available since LÖVE 0.8.0 and removed in LÖVE 0.10.0 |
This variant is not supported in earlier or later versions. |
Synopsis
ImageData:encode( outFile )
Arguments
string outFile
- Name of a file to write encoded data to. The format will be automatically deduced from the file extension.
Returns
Nothing.
Function
Available since LÖVE 0.8.0 and removed in LÖVE 0.10.0 |
This variant is not supported in earlier or later versions. |
Synopsis
ImageData:encode( outFile, format )
Arguments
string outFile
- Name of a file to write encoded data to.
ImageEncodeFormat format
- The format to encode the image in.
Returns
Nothing.
Function
Removed in LÖVE 0.8.0 |
This variant is not supported in that and later versions. |
Synopsis
data = ImageData:encode( format )
Arguments
ImageEncodeFormat format
- The format to encode the image in.
Returns
Data data
- The encoded image data.
Examples
Draw a circle in a canvas, save it in file and display it on screen
function love.load()
canvas = love.graphics.newCanvas(800,600)
love.graphics.setCanvas(canvas)
love.graphics.circle("fill",200,200,100)
-- Another active Canvas need to be set to be able to call canvas:newImageData()
love.graphics.setCanvas()
imagedata = canvas:newImageData()
imagedata:encode("tga", "test.png")
end
function love.draw()
love.graphics.draw(canvas) -- Draw canvas on screen
end
User Notes
- If you want the file to have an extension when saved add it in the file name. Example :
image:encode("png","aPngImage.png")
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