love.graphics.setStencilTest
Available since LÖVE 0.10.0 |
Together with love.graphics.stencil, it has replaced love.graphics.setStencil. |
Configures or disables stencil testing.
When stencil testing is enabled, the geometry of everything that is drawn afterward will be clipped / stencilled out based on a comparison between the arguments of this function and the stencil value of each pixel that the geometry touches. The stencil values of pixels are affected via love.graphics.stencil.
Starting with version 11.0, a stencil buffer must be set or requested in love.graphics.setCanvas when using stencils with a Canvas. love.graphics.setCanvas{canvas, stencil=true} is an easy way to use an automatically provided temporary stencil buffer in that case.
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Contents
Function
Synopsis
love.graphics.setStencilTest( comparemode, comparevalue )
Arguments
CompareMode comparemode
- The type of comparison to make for each pixel.
number comparevalue
- The value to use when comparing with the stencil value of each pixel. Must be between 0 and 255.
Returns
Nothing.
Function
Disables stencil testing.
Synopsis
love.graphics.setStencilTest( )
Arguments
None.
Returns
Nothing.
Examples
Drawing circles masked by rectangle, polygon and circle
local function myStencilFunction1()
love.graphics.rectangle("fill", 225, 200, 350, 300)
end
local function myStencilFunction2()
love.graphics.polygon ("fill", 225, 200, 400, 100, 575, 200)
end
local function myStencilFunction3()
love.graphics.circle ("fill", 400, 200, 60)
end
function love.draw()
-- draw a rectangle as a stencil. Each pixel touched by the rectangle will have its stencil value set to 1. The rest will be 0.
love.graphics.stencil (myStencilFunction1, "replace", 1)
-- draw polygon as a stencil. Each pixel touched by the polygon will have its stencil value set to 1. The rest will be not changed.
love.graphics.stencil (myStencilFunction2, "replace", 2, true)
-- remove circle from stencil. Each pixel touched by the circle will have its stencil value decrement to 1. The rest will be not changed.
love.graphics.stencil (myStencilFunction3, "decrement", 1, true)
-- Only allow rendering on pixels whose stencil value is greater than 0.
love.graphics.setStencilTest ("greater", 0)
love.graphics.setColor(1, 0, 0, 0.8)
love.graphics.circle("fill", 300, 300, 150)
love.graphics.setColor(0, 1, 0, 0.6)
love.graphics.circle("fill", 500, 300, 150)
love.graphics.setColor(0, 0, 1, 0.6)
love.graphics.circle("fill", 400, 400, 150)
love.graphics.setColor(1, 1, 1, 1)
love.graphics.circle("fill", 400, 100, 117)
love.graphics.setStencilTest()
end
Drawing a circle with a hole
local function myStencilFunction()
-- Draw a small circle as a stencil. This will be the hole.
love.graphics.circle("fill", 400, 300, 50)
end
function love.draw()
-- Each pixel touched by the circle will have its stencil value set to 1. The rest will be 0.
love.graphics.stencil(myStencilFunction, "replace", 1)
-- Configure the stencil test to only allow rendering on pixels whose stencil value is equal to 0.
-- This will end up being every pixel *except* ones that were touched by the circle drawn as a stencil.
love.graphics.setStencilTest("equal", 0)
love.graphics.circle("fill", 400, 300, 150)
love.graphics.setStencilTest()
end
Drawing two masked triangles with different colors
local function myStencilFunction()
love.graphics.circle("fill", 400, 300, 60, 25)
end
function love.draw()
-- Each pixel touched by the circle will have its stencil value set to 1. The rest will be 0.
love.graphics.stencil(myStencilFunction, "replace", 1)
-- Only allow rendering on pixels whose stencil value is greater than 0.
love.graphics.setStencilTest("greater", 0)
love.graphics.setColor(0.6, 0, 0.5)
love.graphics.polygon("fill", 400, 200, 486, 350, 314, 350)
-- Now only allow rendering on pixels whose stencil value is equal to 0.
love.graphics.setStencilTest("equal", 0)
love.graphics.setColor(0.55, 0.85, 0.5)
love.graphics.polygon("fill", 400, 200, 486, 350, 314, 350)
love.graphics.setStencilTest()
end
The love.graphics.stencil wiki page includes more examples.
See Also
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