ImageData:encode
Encodes the ImageData and optionally writes it to the save directory.
Contents
Function
Available since LÖVE 0.10.0 |
This variant is not supported in earlier versions. |
Synopsis
filedata = ImageData:encode( format, filename )
Arguments
ImageEncodeFormat format
- The format to encode the image as.
string filename (nil)
- The filename to write the file to. If nil, no file will be written but the FileData will still be returned.
Returns
FileData filedata
- The encoded image as a new FileData object.
Function
Available since LÖVE 0.8.0 and removed in LÖVE 0.10.0 |
This variant is not supported in earlier or later versions. |
Synopsis
ImageData:encode( outFile )
Arguments
string outFile
- Name of a file to write encoded data to. The format will be automatically deduced from the file extension.
Returns
Nothing.
Function
Available since LÖVE 0.8.0 and removed in LÖVE 0.10.0 |
This variant is not supported in earlier or later versions. |
Synopsis
ImageData:encode( outFile, format )
Arguments
string outFile
- Name of a file to write encoded data to.
ImageEncodeFormat format
- The format to encode the image in.
Returns
Nothing.
Function
Removed in LÖVE 0.8.0 |
This variant is not supported in that and later versions. |
Synopsis
data = ImageData:encode( format )
Arguments
ImageEncodeFormat format
- The format to encode the image in.
Returns
Data data
- The encoded image data.
See Also
User Notes
- If you want the file to have an extension when saved add it in the file name. Example :
image:encode("png","aPngImage.png")
Other Languages
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info