love (Français)
C'est le module racine qui contient tous les autres modules. Le plus löve des modules...
Quand on commence à programmer avec LÖVE, la partie la plus importante est celle des «Call Backs», love.load pour charger les paramètres initiaux, love.update pour gérer le statut du jeu entre chaque «frame» et, love.draw pour appliquer des dessins à l'écran.
La plupart des jeux interactifs réécrivent certains callbacks pour gérer les actions de l'utilisateur ainsi que tout les aspects d'un jeu complet.
LÖVE dispose de remplacements par défaut pour ces callbacks que vous pouvez simplement réécrire dans votre propre code, simplement en spécifiant leur nom complet:
function love.load()
hamster = love.graphics.newImage("hamster.png")
x = 50
y = 50
end
function love.draw()
love.graphics.draw(hamster, x, y)
end
Modules
Types
Fonctions de Rappel
Géneral
Config Files | Game configuration settings. | ||
love.draw | Callback function used to draw on the screen every frame. | ||
love.errhand | The error handler, used to display error messages. | ||
love.errorhandler | The error handler, used to display error messages. | 11.0 | |
love.load | This function is called exactly once at the beginning of the game. | ||
love.lowmemory | Callback function triggered when the system is running out of memory on mobile devices. | 0.10.0 | |
love.quit | Callback function triggered when the game is closed. | 0.7.0 | |
love.run | The main function, containing the main loop. A sensible default is used when left out. | ||
love.threaderror | Callback function triggered when a Thread encounters an error. | 0.9.0 | |
love.update | Callback function used to update the state of the game every frame. |
Joystick
Config Files | Game configuration settings. | ||
love.draw | Callback function used to draw on the screen every frame. | ||
love.errhand | The error handler, used to display error messages. | ||
love.errorhandler | The error handler, used to display error messages. | 11.0 | |
love.load | This function is called exactly once at the beginning of the game. | ||
love.lowmemory | Callback function triggered when the system is running out of memory on mobile devices. | 0.10.0 | |
love.quit | Callback function triggered when the game is closed. | 0.7.0 | |
love.run | The main function, containing the main loop. A sensible default is used when left out. | ||
love.threaderror | Callback function triggered when a Thread encounters an error. | 0.9.0 | |
love.update | Callback function used to update the state of the game every frame. |
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