love.graphics.setFrontFaceWinding
Available since LÖVE 0.11.0 |
This function is not supported in earlier versions. |
Sets whether triangles with clockwise- or counterclockwise-ordered vertices are considered front-facing.
This is designed for use in combination with Mesh face culling. Other love.graphics shapes, lines, and sprites are not guaranteed to have a specific winding order to their internal vertices.
Function
Synopsis
love.graphics.setFrontFaceWinding( winding )
Arguments
VertexWinding winding
- The winding mode to use. The default winding is counterclockwise ("ccw").
Returns
Nothing.
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