love.graphics.validateShader
Available since LÖVE 0.11.0 |
This function is not supported in earlier versions. |
Validates shader code. Check if specificed shader code can be loaded with love.graphics.newShader
This is unofficial documentation. It might be not accurate! |
Contents
Function
Synopsis
status, message = love.graphics.validateShader( gles, code )
Arguments
boolean gles
- Validate code as GLSL ES shader.
string code
- The pixel shader or vertex shader code, or a filename pointing to a file with the code.
Returns
boolean status
- A Shader object for use in drawing operations.
string message
- Reason why shader code validation failed (or
nil
if validation succeded).
Function
Synopsis
status, message = love.graphics.validateShader( gles, pixelcode, vertexcode )
Arguments
boolean gles
- Validate code as GLSL ES shader.
string pixelcode
- The pixel shader code, or a filename pointing to a file with the code.
string vertexcode
- The vertex shader code, or a filename pointing to a file with the code.
Returns
boolean status
- A Shader object for use in drawing operations.
string message
- Reason why shader code validation failed (or
nil
if validation succeded).
See Also
Other Languages
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info