Texture
Available since LÖVE 0.9.1 |
This type is not supported in earlier versions, but the methods were still available on Canvas and Image objects. |
Superclass for drawable objects which represent a texture. All Textures can be drawn with Quads. This is an abstract type that can't be created directly.
Functions
Texture:generateMipmaps | Generates mipmaps for the Texture, based on the contents of the highest-resolution mipmap level. | 12.0 | |
Texture:getDPIScale | Gets the DPI scale factor of the Texture. | 11.0 | |
Texture:getDepth | Gets the depth of a Volume Texture. | 11.0 | |
Texture:getDepthSampleMode | Gets the comparison mode used when sampling from a depth texture in a shader. | 11.0 | |
Texture:getDimensions | Gets the width and height of the Texture. | 0.9.0 | |
Texture:getFilter | Gets the filter mode of the Texture. | ||
Texture:getFormat | Gets the pixel format of the Texture. | 11.0 | |
Texture:getHeight | Gets the height of the Texture. | ||
Texture:getLayerCount | Gets the number of layers / slices in an Array Texture. | 11.0 | |
Texture:getMSAA | Gets the number of MSAA samples used for this Texture. | 12.0 | |
Texture:getMipmapCount | Gets the number of mipmaps contained in the Texture. | 11.0 | |
Texture:getMipmapFilter | Gets the mipmap filter mode for a Texture. | 0.9.0 | |
Texture:getPixelDimensions | Gets the width and height in pixels of the Texture. | 11.0 | |
Texture:getPixelHeight | Gets the height in pixels of the Texture. | 11.0 | |
Texture:getPixelWidth | Gets the width in pixels of the Texture. | 11.0 | |
Texture:getTextureType | Gets the type of the Texture. | 11.0 | |
Texture:getWidth | Gets the width of the Texture. | ||
Texture:getWrap | Gets the wrapping properties of a Texture. | ||
Texture:isCanvas | Gets whether the Texture has been created with canvas capabilities. | 12.0 | |
Texture:isFormatLinear | Gets whether the Texture was created with the linear (non-gamma corrected) flag set to true or with a non-sRGB PixelFormat. | 12.0 | |
Texture:isReadable | Gets whether the Texture can be drawn and sent to a Shader. | 11.0 | |
Texture:renderTo | Render to the Texture using a function. | 12.0 | |
Texture:replacePixels | Replace the contents of a Texture with the contents of the given ImageData. | 12.0 | |
Texture:setDepthSampleMode | Sets the comparison mode used when sampling from a depth texture in a shader. | 11.0 | |
Texture:setFilter | Sets the filter mode of the Texture. | ||
Texture:setMipmapFilter | Sets the mipmap filter mode for a Texture. | 0.9.0 | |
Texture:setWrap | Sets the wrapping properties of a Texture. |
Supertypes
Subtypes
Canvas | Off-screen render target. | 0.8.0 | |
Image | Drawable image type. |
See Also
- love.graphics
- love.graphics.draw
- Mesh:setTexture
- ParticleSystem:setTexture
- SpriteBatch:setTexture
- Shader:send
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