Category:Snippets
This list is automatically generated, and you can not add snippets here directly. If you want your snippets to appear here, see Guidelines.
This page is cached, which means that your newly added library won't appear here unless the page is refreshed.
All Snippets
Name | Description | LOVE Version |
---|---|---|
BoundingBox.lua | Collision checking function based on axis-aligned bounding boxes. | any |
Check | This function checks if it's arguments are of the right types and calls the error-function if one isn't. | any |
Clamping | This function clamps a value to a certain range. | any |
Comparing LÖVE Versions | Compare current LOVE version used | any |
Debug | Lua debug interface through the console. | any |
DistanceBasedCollision | Another way of detecting collisions. This type works perfectly with circles. | any |
FactoryFunctions | The functions to create functions | any |
FractalNoise | Generates 1, 2, 3 or 4 dimensional fractal noise | >0.9.0 |
General math | A collection of mathematical functions which can be useful in game programming. | >0.9.0 |
General math (Español) | A collection of mathematical functions which can be useful in game programming. | >0.9.0 |
Gradients | Draws fast gradients using images and interpolation | any |
HSL color | An alternate colorspace, allowing for aesthetically-pleasing color transformations. | any |
HSV color | An alternate colorspace, allowing for aesthetically-pleasing color transformations. | any |
In-Memory Audio Streaming | In-memory Source "stream". Stores the encoded audio data and decodes it from RAM. | 0.10.0 |
LineStippleSnippet | A substitute for the setLineStipple function removed in 0.8.0. | any |
Minimalist Sound Manager | Code that manages your audio Source objects for you. | any |
Minimalist Sound Manager (Español) | Código que administra tus objetos Source para el audio. | any |
NoiseWrapper | A noise wrapper to LÖVE's noise functions | >0.9.0 |
Objects | The base code for objects | any |
PointInConcavePolygon | A function returning true if the given point is inside the given polygon. | any |
PointInConvexPolygon | A function returning true if the given point is inside the given convex polygon. | any |
PointWithinShape | A set of functions for testing if a point lies within an area. | any |
Polygon splitting | Split convex polygons! | any |
Shear | Shear/skew graphics! | <0.8.0 |
Skip list | Implementation of a skip-list data structure. | any |
Skip list:Drawing Order | Usage example of the skip list data structure. | any |
SoundManager | A simple sound manager with support for playing both sound effects and music playlists. | any |
String exploding | Add the ability to explode strings. (return them as a table along defined divider substrings) | any |
String extensions | Adds additional functions to the string metatable. | any |
TexturedPolygon | A function to create an Image from a polygon textured by a texture. | any |
TileMerging | Generate rectangles that cover tiles of a certain type on a tile map. | any |
TiledMapLoader | Obsolete loader for Tiled (mapeditor) map files. | ? |
Vectors | Vector operator overloading | any |
arcLine | It makes arc line without center lines | any |
coroutine.resume | Fix for hidden coroutine error messages. | any |
fadeColor | Smooth color transitions suitable to fading effects. | any |
findProjectileTrajectory | Finds a projectile's position at a certain time | any |
findRotation | Takes two points and returns the direction from point A to point B. | any |
nearest | Nearest geometry | any |
polypoint | Function determines whether a point lies inside a polygon using the Jordan Curve Theorem. | any |
psi2love | C++ program taking a HGE psi file and converting it to Lua source code to create an equivalent particle system in LÖVE. | any |
uLove Compliance conf.lua | Obsolete conf.lua spec for uLove compliance. | 0.6.x |
Pages in category "Snippets"
The following 42 pages are in this category, out of 42 total.