User:Zorg/Manual

LÖVE Manual

This manual is a community effort to help out people both new to Löve, and those that have been here for a while, but like this format better than the "raw" reference documentation also existing on this wiki, and accessible from the sidebar to the left.

O.png The examples on the manual pages are kept up-to-date with the latest release-version of Löve. (Unless noted otherwise, usually when working ahead with unreleased functionality only.)

The examples here aren't the only way of solving the specific issues one might have, just to give ideas on how one could use them.

 


Input

Input - Keyboard and Mouse

Input - Joystick API

Input - Gamepad API

Input - Touch API

Graphics

Graphics - Basic Shapes and Transformations

Graphics - Fonts and Text

Graphics - Images and Meshes

Graphics - Quads and SpriteBatches

Graphics - Canvases and Scissors

Graphics - Shaders and Blendmodes

Graphics - Window and its Properities

Graphics - Particle Systems

Graphics - Videos

Sound

Sound - Basics

Sound - Positional Audio

Sound - Generation and Processing

Filesystem

Filesystem - Basics

Math

Math - Randomness

Math - Bezier Curves

Internals

Löve Internals - The game loop