Conversion between love objects and FFI structures
This is NOT recommended for anyone to use. It will break at any time. The only non-breaking conversion between love objects and FFI data is via Data:getPointer, which you can cast to a FFI pointer via ffi.cast. The garbage collector may erase the original userdata at any time. |
This page details how to convert between löve objects and FFI (Foreign Function Interface) structures.
Love objects in lua are always stored in a userdata object (Proxy) that contains the object itself, and a type identifier.
- Check the line 99 to see the structure of the Proxy object
Contents
Functions
This function converts a love object into a FFI cdata object. It returns the object itself (not the Proxy object), it's type and type name.
Synopsis
Pointer, Type, TypeEnum = objectToPointer( Object )
Arguments
Object Object
- The LÖVE type superclass.
Returns
cdata Pointer
- An FFI pointer containing the object's location.
string Type
- The LÖVE object's type.
number TypeEnum
- The LÖVE object's type as an enumeration value.
This function converts a FFI cdata object into a Proxy userdata object, it is required to give the type name to assign the metatable to the userdata object, and the type id for the Proxy object.
Synopsis
Object = pointerToObject( Pointer, Type, TypeEnum )
Arguments
cdata Pointer
- An FFI pointer containing the object's location.
string Type
- The LÖVE object's type.
number TypeEnum
- The LÖVE object's type as an enumeration value.
Returns
Object Object
- The LÖVE type superclass.
Code
<source lang="lua"> ffi = require("ffi")
ffi.cdef [[
typedef enum { INVALID_ID = 0, OBJECT_ID, DATA_ID, MODULE_ID, STREAM_ID, // Filesystem. FILESYSTEM_FILE_ID, FILESYSTEM_DROPPED_FILE_ID, FILESYSTEM_FILE_DATA_ID, // Font FONT_GLYPH_DATA_ID, FONT_RASTERIZER_ID, // Graphics GRAPHICS_DRAWABLE_ID, GRAPHICS_TEXTURE_ID, GRAPHICS_IMAGE_ID, GRAPHICS_QUAD_ID, GRAPHICS_FONT_ID, GRAPHICS_PARTICLE_SYSTEM_ID, GRAPHICS_SPRITE_BATCH_ID, GRAPHICS_CANVAS_ID, GRAPHICS_SHADER_ID, GRAPHICS_MESH_ID, GRAPHICS_TEXT_ID, GRAPHICS_VIDEO_ID, // Image IMAGE_IMAGE_DATA_ID, IMAGE_COMPRESSED_IMAGE_DATA_ID, // Joystick JOYSTICK_JOYSTICK_ID, // Math MATH_RANDOM_GENERATOR_ID, MATH_BEZIER_CURVE_ID, MATH_COMPRESSED_DATA_ID, // Audio AUDIO_SOURCE_ID, // Sound SOUND_SOUND_DATA_ID, SOUND_DECODER_ID, // Mouse MOUSE_CURSOR_ID, // Physics PHYSICS_WORLD_ID, PHYSICS_CONTACT_ID, PHYSICS_BODY_ID, PHYSICS_FIXTURE_ID, PHYSICS_SHAPE_ID, PHYSICS_CIRCLE_SHAPE_ID, PHYSICS_POLYGON_SHAPE_ID, PHYSICS_EDGE_SHAPE_ID, PHYSICS_CHAIN_SHAPE_ID, PHYSICS_JOINT_ID, PHYSICS_MOUSE_JOINT_ID, PHYSICS_DISTANCE_JOINT_ID, PHYSICS_PRISMATIC_JOINT_ID, PHYSICS_REVOLUTE_JOINT_ID, PHYSICS_PULLEY_JOINT_ID, PHYSICS_GEAR_JOINT_ID, PHYSICS_FRICTION_JOINT_ID, PHYSICS_WELD_JOINT_ID, PHYSICS_ROPE_JOINT_ID, PHYSICS_WHEEL_JOINT_ID, PHYSICS_MOTOR_JOINT_ID, // Thread THREAD_THREAD_ID, THREAD_CHANNEL_ID, // Video VIDEO_VIDEO_STREAM_ID, // The modules themselves. Only add abstracted modules here. MODULE_FILESYSTEM_ID, MODULE_GRAPHICS_ID, MODULE_IMAGE_ID, MODULE_SOUND_ID, // Count the number of bits needed. TYPE_MAX_ENUM } Type; typedef struct Object { } Object; typedef struct Proxy { Type type; Object * object; };
]]
local conv = {}
function conv.objectToPointer(Object)
local Proxy = ffi.cast("Proxy *", Object) return Proxy.object, tonumber(Proxy.type), Object:type()
end
function conv.pointerToObject(CData, Type, TypeName)
local Object = newproxy(true) local Metatable = debug.getregistry()[TypeName] debug.setmetatable(Object, Metatable) local Proxy = ffi.cast("Proxy *", Object) Proxy.type = Type Proxy.object = CData return Object
end
return conv