love.graphics.newImageFont
Creates a new Font by loading a specifically formatted image.
In versions prior to 0.9.0, LÖVE expects ISO 8859-1 encoding for the glyphs string.
This function can be slow if it is called repeatedly, such as from love.update or love.draw. If you need to use a specific resource often, create it once and store it somewhere it can be reused! |
Contents
Function
Synopsis
font = love.graphics.newImageFont( filename, glyphs )
Arguments
string filename
- The filepath to the image file.
string glyphs
- A string of the characters in the image in order from left to right.
Returns
Font font
- A Font object which can be used to draw text on screen.
Function
Synopsis
font = love.graphics.newImageFont( imagedata, glyphs )
Arguments
ImageData imageData
- The ImageData object to create the font from.
string glyphs
- A string of the characters in the image in order from left to right.
Returns
Font font
- A Font object which can be used to draw text on screen.
Function
Available since LÖVE 0.10.0 |
This variant is not supported in earlier versions. |
Synopsis
font = love.graphics.newImageFont( filename, glyphs, extraspacing )
Arguments
string filename
- The filepath to the image file.
string glyphs
- A string of the characters in the image in order from left to right.
number extraspacing
- Additional spacing (positive or negative) to apply to each glyph in the Font.
Returns
Font font
- A Font object which can be used to draw text on screen.
Notes
Instead of using this function, consider using a BMFont generator such as bmfont, littera, or bmGlyph with love.graphics.newFont. Because slime said it was better.
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