Mesh:setAttributeEnabled
Available since LÖVE 0.10.0 |
This function is not supported in earlier versions. |
Enables or disables a specific vertex attribute in the Mesh. Vertex data from disabled attributes is not used when drawing the Mesh.
Function
Synopsis
Mesh:setAttributeEnabled( name, enable )
Arguments
string name
- The name of the vertex attribute to enable or disable.
boolean enable
- Whether the vertex attribute is used when drawing this Mesh.
Returns
Nothing.
Notes
If a Mesh wasn't created with a custom vertex format, it will have 3 vertex attributes named VertexPosition
, VertexTexCoord
, and VertexColor
. Otherwise the attribute name must either match one of the vertex attributes specified in the vertex format when creating the Mesh,
or must match a vertex attribute from another Mesh attached to this Mesh via Mesh:attachAttribute.
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