love.filesystem.getSourceBaseDirectory
Available since LÖVE 0.9.0 |
This function is not supported in earlier versions. |
Returns the directory containing the .love file. If the game is fused to the LÖVE executable, then the directory containing the executable is returned.
If love.filesystem.isFused is true, the path returned by this function can be passed to love.filesystem.mount, which will make the directory containing the main game (e.g. C:\Program Files\coolgame\
) readable by love.filesystem.
Contents
Function
Synopsis
path = love.filesystem.getSourceBaseDirectory( )
Arguments
None.
Returns
string path
- The full platform-dependent path of the directory containing the .love file.
Examples
read files in the same folder as the game's .exe file
if love.filesystem.isFused() then
local dir = love.filesystem.getSourceBaseDirectory()
local success = love.filesystem.mount(dir, "coolgame")
if success then
-- If the game is fused and it's located in C:\Program Files\mycoolgame\,
-- then we can now load files from that path.
coolimage = love.graphics.newImage("coolgame/coolimage.png")
end
end
function love.draw()
if coolimage then
love.graphics.draw(coolimage, 0, 0)
end
end
See Also
Other Languages
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info