Canvas:clear
Available since LÖVE 0.8.0 |
It has been renamed from Framebuffer:clear. |
Clears the contents of a Canvas to a specific color.
Calling this function directly after the Canvas becomes active (via love.graphics.setCanvas or Canvas:renderTo) will be more efficient than calling it when the Canvas isn't active, especially on mobile devices.
love.graphics.setScissor will restrict the area of the Canvas that this function affects.
Contents
Function
Synopsis
Canvas:clear( )
Arguments
None.
Returns
Nothing.
Function
Clear the canvas to transparent black (0, 0, 0, 0).
Synopsis
Canvas:clear( red, green, blue, alpha )
Arguments
number red
- Red component of the clear color (0-255).
number green
- Green component of the clear color (0-255).
number blue
- Blue component of the clear color (0-255).
number alpha (255)
- Alpha component of the clear color (0-255).
Returns
Nothing.
Function
Clear the canvas to a specific color.
Synopsis
Canvas:clear( rgba )
Arguments
table rgba
- A sequence with the red, green, blue and alpha values as numbers (alpha may be ommitted).
Returns
Nothing.
Examples
Clear canvas before drawing
If the c-key is pressed the canvas will be cleared before drawing a new line on the screen.
local canvas = love.graphics.newCanvas()
local clear
function love.update()
-- Use an anonymous function to draw lines on our canvas.
canvas:renderTo(function()
if clear then canvas:clear() end -- Clear the canvas before drawing lines.
love.graphics.setColor(love.math.random(255), 0, 0)
love.graphics.line(0, 0, love.math.random(0, love.graphics.getWidth()), love.math.random(0, love.graphics.getHeight()))
end)
end
function love.draw()
love.graphics.setColor(255, 255, 255)
love.graphics.draw(canvas)
end
function love.keypressed(key)
if key == "c" then clear = not clear end
end
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