Body:setLinearVelocity

Sets a new linear velocity for the Body. This function will not accumulate anything; any impulses previously applied since the last call to World:update will be lost.

Function

Synopsis

Body:setLinearVelocity( x, y )

Arguments

number x
The x-component of the velocity vector.
number y
The y-component of the velocity vector.

Returns

Nothing.

See Also