cock.bind

Binds controls to the current layout.

Synopsis

Function

cock.bind ( self, map, option, device, key, inverse, delta, value, joystick )
cock.bind ( self, longdata )

Arguments

table self
An object to use.
string map
A controls input map to bind controls.
string option
Optional. An option to which bind the controls. Will revert to cock.defaultOption if not provided.
string device
Input device to use.
string key
Reading of an input device to bind.
string inverse
Inversion mode.
string delta
Delta mode.
number value
Raw value of the input reading during capture.
string joystick
Internal alias of joystick to use.
string longdata
A string coming from cock.controlcaptured event.

Alternatively, instead of using literal values for device, key, inverse, delta and joystick arguments, you can pass numerical values. Although, just using magic numbers to set values by hand in your code will only make it messier, and given that internal conversion is an optimized operation and you wouldn't call this function hundreds of times every frame, that would make no performance difference.

See also