Mesh:setVertexMap
Available since LÖVE 0.9.0 |
This function is not supported in earlier versions. |
Sets the vertex map for a Geometry. The vertex map describes the order of the vertices when they are drawn.
The vertex map allows you to re-order or reuse vertices when drawing without changing the actual vertex parameters or duplicating vertices.
Function
Synopsis
Geometry:setVertexMap( vertex_map )
Arguments
table vertex_map
- A table containing a list of vertex indices to use when drawing. Values must be in the range of [1, Geometry:getVertexCount()].
Returns
Nothing.
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