SpriteBatch:setg

Available since LÖVE 0.9.0
It has replaced SpriteBatch:setq.

Changes a sprite with a Geometry in the batch. This requires the identifier returned by SpriteBatch:add and SpriteBatch:addg.

O.png Geometry with more than 4 vertices cannot be used with SpriteBatches.  


Function

Synopsis

SpriteBatch:setg( id, geometry, x, y, r, sx, sy, ox, oy, kx, ky )

Arguments

number id
The identifier of the sprite that will be changed.
Geometry geometry
The Geometry used on the image of the batch.
number x
The position to draw the object (x-axis).
number y
The position to draw the object (y-axis).
number r (0)
Orientation (radians).
number sx (1)
Scale factor (x-axis).
number sy (sx)
Scale factor (y-axis).
number ox (0)
Origin offset (x-axis).
number oy (0)
Origin offset (y-axis).
number kx (0)
Shear factor (x-axis).
number ky (0)
Shear factor (y-axis).

Returns

Nothing.

See Also

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