love.graphics.drawg
Available since LÖVE 0.9.0 |
It has been renamed from love.graphics.drawq. |
Draw a Geometry using the specified Image on screen.
Contents
Function
Synopsis
love.graphics.drawg( image, geometry, x, y, r, sx, sy, ox, oy, kx, ky )
Arguments
Image image
- An image to texture the Geometry with.
Geometry geometry
- The Geometry to draw on screen.
number x
- The position to draw the object (x-axis).
number y
- The position to draw the object (y-axis).
number r (0)
- Orientation (radians).
number sx (1)
- Scale factor (x-axis).
number sy (sx)
- Scale factor (y-axis).
number ox (0)
- Origin offset (x-axis).
number oy (0)
- Origin offset (y-axis).
number kx (0)
- Shearing factor (x-axis).
number ky (0)
- Shearing factor (y-axis).
Returns
Nothing.
Function
Synopsis
love.graphics.drawq( canvas, geometry, x, y, r, sx, sy, ox, oy, kx, ky )
Arguments
Canvas canvas
- A canvas to texture the quad with.
Geometry geometry
- The Geometry to draw on screen.
number x
- The position to draw the object (x-axis).
number y
- The position to draw the object (y-axis).
number r (0)
- Orientation (radians).
number sx (1)
- Scale factor (x-axis).
number sy (sx)
- Scale factor (y-axis).
number ox (0)
- Origin offset (x-axis).
number oy (0)
- Origin offset (y-axis).
number kx (0)
- Shearing factor (x-axis).
number ky (0)
- Shearing factor (y-axis).
Returns
Nothing.
Examples
Draw the top half of an image (the Hamster Ball) at 100 by 100 pixels.
image = love.graphics.newImage("hamster.png")
geometry = love.graphics.newQuad(0, 0, 128, 64, image:getWidth(), image:getHeight())
function love.draw()
love.graphics.drawg(image, geometry, 100, 100)
end
See Also
Other Languages
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info