Difference between revisions of "love (简体中文)"
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== Modules|模块!少年!!还不点这!!!== | == Modules|模块!少年!!还不点这!!!== | ||
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== Types |类型?介个我暂时还没研究过...== | == Types |类型?介个我暂时还没研究过...== | ||
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== Callbacks|回调函数们 == | == Callbacks|回调函数们 == | ||
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Revision as of 02:28, 17 March 2013
The root module which contains all the other modules. Clearly the loveliest module of all. 这些包含了全部爱的基本模块.他们实在是忒可爱了~
When beginning to write games using LÖVE|当你开始用LÖVE写游戏, the most important parts of the API are the callbacks: love.load to do one-time setup of your game|接口里面最重要的几个函数就属love.load来执行一次初始游戏设定, love.update which is used to manage your game's state frame-to-frame|函数love.update用来管理你游戏框架之间的状态, and love.draw which is used to render the game state onto the screen|以及love.draw函数把你的游戏整到屏幕上供你XX~.
说白了就是你搞明白这3你就能开始闹腾了!
More interactive games will override additional callbacks in order to handle input from the user, and other aspects of a full-featured game.
为了处理玩家输入的信息以及呈现一个全方面体验的游戏,很多交互将会重写额外的回调函数.
LÖVE provides default placeholders for these callbacks, which you can override inside your own code, simply by specifying their fully qualified name:
LÖVE提供默认的placeholders?占位符?←这句翻译不算
在LÖVE中你可以通过用简写代替那些倒霉的全名来在你的代码中重新定义那些烦人的函数:
function love.load()
--你看这位仁兄用hamster就代替了后面那么老鼻子长的命令
hamster = love.graphics.newImage("hamster.png")
x = 50
y = 50
end
function love.draw()
--你看到了没他在这用的时候就不用写那么老长了
love.graphics.draw(hamster, x, y)
end
Contents
Modules|模块!少年!!还不点这!!!
Types |类型?介个我暂时还没研究过...
Callbacks|回调函数们
Other Languages |其他语言~我看你除了E文的还能看懂26个字母以外还能看懂哪国语言~
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