Difference between revisions of "love (Français)"
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C'est le module racine qui contient tous les autres modules. | C'est le module racine qui contient tous les autres modules. | ||
Le plus löve des modules... | Le plus löve des modules... | ||
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+ | Quand on commence à scripter avec LÖVE, la partie la plus importante est celle des «Call Backs», | ||
+ | love.load pour charger les paramètres initiaux, love.update pour gérer le status du jeu entre chaque «Frame» et, love.draw pour appliquer des dessins à l'écran. | ||
+ | |||
== Modules == | == Modules == | ||
{{#ask: [[Category:Modules]] [[parent::love (Français)]] | {{#ask: [[Category:Modules]] [[parent::love (Français)]] |
Revision as of 03:13, 26 February 2013
C'est le module racine qui contient tous les autres modules. Le plus löve des modules...
Quand on commence à scripter avec LÖVE, la partie la plus importante est celle des «Call Backs», love.load pour charger les paramètres initiaux, love.update pour gérer le status du jeu entre chaque «Frame» et, love.draw pour appliquer des dessins à l'écran.
Modules
Types
Fonctions de Rappel
Config Files | Game configuration settings. |
love.audiodisconnected | Called when the active audio device is disconnected. |
love.directorydropped | Callback function triggered when a directory is dragged and dropped onto the window. |
love.displayrotated | Called when the device display orientation changed. |
love.draw | Callback function used to draw on the screen every frame. |
love.errhand | The error handler, used to display error messages. |
love.errorhandler | The error handler, used to display error messages. |
love.filedropped | Callback function triggered when a file is dragged and dropped onto the window. |
love.focus | Callback function triggered when window receives or loses focus. |
love.gamepadaxis | Called when a Joystick's virtual gamepad axis is moved. |
love.gamepadpressed | Called when a Joystick's virtual gamepad button is pressed. |
love.gamepadreleased | Called when a Joystick's virtual gamepad button is released. |
love.joystickadded | Called when a Joystick is connected. |
love.joystickaxis | Called when a joystick axis moves. |
love.joystickhat | Called when a joystick hat direction changes. |
love.joystickpressed | Called when a joystick button is pressed. |
love.joystickreleased | Called when a joystick button is released. |
love.joystickremoved | Called when a Joystick is disconnected. |
love.joysticksensorupdated | Called when a Joystick's sensor is updated with new values. |
love.keypressed | Callback function triggered when a key is pressed. |
love.keyreleased | Callback function triggered when a keyboard key is released. |
love.load | This function is called exactly once at the beginning of the game. |
love.localechanged | Callback function triggered when the user's system locale preferences have changed. |
love.lowmemory | Callback function triggered when the system is running out of memory on mobile devices. |
love.mousefocus | Callback function triggered when window receives or loses mouse focus. |
love.mousemoved | Callback function triggered when the mouse is moved. |
love.mousepressed | Callback function triggered when a mouse button is pressed. |
love.mousereleased | Callback function triggered when a mouse button is released. |
love.quit | Callback function triggered when the game is closed. |
love.resize | Called when the window is resized. |
love.run | The main function, containing the main loop. A sensible default is used when left out. |
love.sensorupdated | Called when the in-device sensor is updated. |
love.textedited | Called when the candidate text for an IME has changed. |
love.textinput | Called when text has been entered by the user. |
love.threaderror | Callback function triggered when a Thread encounters an error. |
love.touchmoved | Callback function triggered when a touch press moves inside the touch screen. |
love.touchpressed | Callback function triggered when the touch screen is touched. |
love.touchreleased | Callback function triggered when the touch screen stops being touched. |
love.update | Callback function used to update the state of the game every frame. |
love.visible | Callback function triggered when window is shown or hidden. |
love.wheelmoved | Callback function triggered when the mouse wheel is moved. |
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