Difference between revisions of "love.graphics.setCanvas"
m |
(Fixed the example code.) |
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Line 27: | Line 27: | ||
=== Drawing to a framebuffer === | === Drawing to a framebuffer === | ||
<source lang="lua"> | <source lang="lua"> | ||
+ | -- create canvas | ||
+ | canvas = love.graphics.newCanvas() | ||
+ | |||
-- draw colored square to canvas | -- draw colored square to canvas | ||
love.graphics.setCanvas(canvas) | love.graphics.setCanvas(canvas) | ||
Line 35: | Line 38: | ||
-- draw scaled canvas to screen | -- draw scaled canvas to screen | ||
love.graphics.setColor(255,255,255) | love.graphics.setColor(255,255,255) | ||
+ | love.graphics.clear() | ||
love.graphics.draw(canvas, 200,100, 0, .5,.5) | love.graphics.draw(canvas, 200,100, 0, .5,.5) | ||
</source> | </source> |
Revision as of 17:02, 2 December 2012
Available since LÖVE 0.8.0 |
It has been renamed from love.graphics.setRenderTarget. |
Contents
Function
Synopsis
love.graphics.setCanvas( canvas )
Arguments
Canvas canvas
- The new target.
Returns
Nothing.
Notes
Sets the render target to a specified Canvas. All drawing operations until the next love.graphics.setCanvas call will be redirected to the Canvas and not shown on the screen.
Function
Synopsis
love.graphics.setCanvas( )
Arguments
None.
Returns
Nothing.
Notes
Resets the render target to the screen, i.e. re-enables drawing to the screen.
Examples
Drawing to a framebuffer
-- create canvas
canvas = love.graphics.newCanvas()
-- draw colored square to canvas
love.graphics.setCanvas(canvas)
love.graphics.setColor(230,240,120)
love.graphics.rectangle('fill',0,0,100,100)
love.graphics.setCanvas()
-- draw scaled canvas to screen
love.graphics.setColor(255,255,255)
love.graphics.clear()
love.graphics.draw(canvas, 200,100, 0, .5,.5)
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