Difference between revisions of "Fixture:setMask"

Line 21: Line 21:
 
* [[Fixture:getMask]]
 
* [[Fixture:getMask]]
 
[[Category:Functions]]
 
[[Category:Functions]]
{{#set:Description=Sets which categories this fixture should NOT collide with.}}
+
{{#set:Description=Sets which categories this fixture should '''NOT''' collide with.}}
 
{{#set:Since=080}}
 
{{#set:Since=080}}
 
== Other Languages ==
 
== Other Languages ==
 
{{i18n|Fixture:setMask}}
 
{{i18n|Fixture:setMask}}

Revision as of 07:46, 18 October 2012

Available since LÖVE 0.8.0
This method is not supported in earlier versions.


O.png Fixture:setMask works in NOT.Categories selected will NOT collide with this fixture. If you want to work as Box2d works with Mask use instead Fixture:setFilterData  


Sets the category mask of the fixture. There can be up to 16 categories represented as a number from 1 to 16.

This fixture will NOT collide with the fixtures that are in the selected categories if the other fixture also has a category of this fixture selected.

Function

Synopsis

Fixture:setMask( mask1, mask2, ... )

Arguments

number mask1
The first category.
number mask2
The second category.

Returns

Nothing.

See Also


Other Languages