Difference between revisions of "love.filesystem.setIdentity"
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− | + | Sets the write directory for your game. | |
+ | Note that you can only set the name of the folder to store your files in, not the location. | ||
== Function == | == Function == | ||
=== Synopsis === | === Synopsis === | ||
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* [[parent::love.filesystem]] | * [[parent::love.filesystem]] | ||
[[Category:Functions]] | [[Category:Functions]] | ||
− | {{#set:Description=}} | + | {{#set:Description=Sets the write directory for your game. |
+ | }} |
Revision as of 16:17, 14 February 2010
Sets the write directory for your game. Note that you can only set the name of the folder to store your files in, not the location.
Contents
Function
Synopsis
love.filesystem.setIdentity( name )
Arguments
string name
- The new identity that will be used as write directory
Returns
Nothing.
Examples
Setting the game folder name
-- Yes:
love.filesystem.setIdentity("monkey_doom_2")
-- No:
-- love.filesystem.setIdentity("c:/Users/bob/monkey_doom_2")