Difference between revisions of "Fixture"
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Fixtures attach shapes to bodies. | Fixtures attach shapes to bodies. | ||
== Constructors == | == Constructors == |
Revision as of 03:33, 25 April 2012
Available since LÖVE 0.8.0 |
This type is not supported in earlier versions. |
Fixtures attach shapes to bodies.
Constructors
love.physics.newFixture | Creates and attaches a fixture. |
Functions
Fixture:destroy | Destroys the fixture. |
Fixture:getBody | Returns the body the fixture is attached to. |
Fixture:getBoundingBox | Returns the points of the fixture bounding box. |
Fixture:getCategory | Returns the categories the fixture belongs to. |
Fixture:getDensity | Returns the density of the fixture. |
Fixture:getFilterData | Returns the filter data of the fixture. |
Fixture:getFriction | Returns the friction of the fixture. |
Fixture:getGroupIndex | Returns the group the fixture belongs to. |
Fixture:getMask | Returns which categories this fixture should NOT collide with. |
Fixture:getMassData | Returns the mass, its center and the rotational inertia. |
Fixture:getRestitution | Returns the restitution of the fixture. |
Fixture:getShape | Returns the shape of the fixture. |
Fixture:getUserData | Returns the Lua value associated with this fixture. |
Fixture:isDestroyed | Gets whether the Fixture is destroyed. |
Fixture:isSensor | Returns whether the fixture is a sensor. |
Fixture:rayCast | Casts a ray against the shape of the fixture. |
Fixture:setCategory | Sets the categories the fixture belongs to. |
Fixture:setDensity | Sets the density of the fixture. |
Fixture:setFilterData | Sets the filter data of the fixture. |
Fixture:setFriction | Sets the friction of the fixture. |
Fixture:setGroupIndex | Sets the group the fixture belongs to. |
Fixture:setMask | Sets which categories this fixture should NOT collide with. |
Fixture:setRestitution | Sets the restitution of the fixture. |
Fixture:setSensor | Sets whether the fixture should act as a sensor. |
Fixture:setUserData | Associates a Lua value with the fixture. |
Fixture:testPoint | Checks if a point is inside the shape of the fixture. |
Object:release | Immediately destroys the object's Lua reference. |
Object:type | Gets the type of the object as a string. |
Object:typeOf | Checks whether an object is of a certain type. |
Supertypes
See Also
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