Difference between revisions of "SpriteBatch:addq"
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== Function == | == Function == | ||
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=== Synopsis === | === Synopsis === | ||
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== Function == | == Function == | ||
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=== Synopsis === | === Synopsis === | ||
<source lang="lua"> | <source lang="lua"> |
Revision as of 21:57, 20 April 2012
Adds a Quad to the batch.
Contents
Function
Available since LÖVE 0.8.0 |
This variant is not supported in earlier versions. |
Synopsis
id = SpriteBatch:addq( quad, x, y, r, sx, sy, ox, oy, kx, ky )
Arguments
number x
- The position to draw the object (x-axis).
number y
- The position to draw the object (y-axis).
number r (0)
- Orientation (radians).
number sx (1)
- Scale factor (x-axis).
number sy (sx)
- Scale factor (y-axis).
number ox (0)
- Origin offset (x-axis).
number oy (0)
- Origin offset (y-axis).
number kx (1)
- Shear factor (x-axis).
number ky (0)
- Shear factor (y-axis).
Returns
number id
- An identifier for the added sprite.
Function
Removed in LÖVE 0.8.0 |
This variant is not supported in that and later versions. |
Synopsis
SpriteBatch:addq( quad, x, y, r, sx, sy, ox, oy )
Arguments
Quad quad
- The Quad to add.
number x
- The position to draw the object (x-axis).
number y
- The position to draw the object (y-axis).
number r (0)
- Orientation (radians).
number sx (1)
- Scale factor (x-axis).
number sy (sx)
- Scale factor (y-axis).
number ox (0)
- Origin offset (x-axis).
number oy (0)
- Origin offset (y-axis).
Returns
Nothing.
See Also
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