Difference between revisions of "love.keyboard.setKeyRepeat"
m |
m (updated for 0.8.0 (setKeyRepeat is in seconds now)) |
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Line 6: | Line 6: | ||
</source> | </source> | ||
=== Arguments === | === Arguments === | ||
− | {{param|number|delay|The amount of time before repeating the key (in | + | {{param|number|delay|The amount of time before repeating the key (in seconds). 0 disables key repeat.}} |
− | {{param|number|interval|The amount of time between repeats (in | + | {{param|number|interval|The amount of time between repeats (in seconds)}} |
=== Returns === | === Returns === | ||
Nothing. | Nothing. | ||
Line 16: | Line 16: | ||
function love.load() | function love.load() | ||
x = 400 | x = 400 | ||
− | love.keyboard.setKeyRepeat( | + | love.keyboard.setKeyRepeat(0.01, 0.2) |
end | end | ||
Revision as of 00:07, 11 April 2012
Enables key repeating and sets the delay and interval.
Contents
Function
Synopsis
love.keyboard.setKeyRepeat( delay, interval )
Arguments
number delay
- The amount of time before repeating the key (in seconds). 0 disables key repeat.
number interval
- The amount of time between repeats (in seconds)
Returns
Nothing.
Examples
Hold key to continue moving left or right
Please note that a generally better way to move an object would be to put code in love.update() which uses love.keyboard.isDown. This is just an example.
function love.load()
x = 400
love.keyboard.setKeyRepeat(0.01, 0.2)
end
function love.keypressed(key)
if key == "left" then x = x - 20
elseif key == "right" then x = x + 20
end
end
function love.draw()
love.graphics.circle("fill", x,300, 30,30)
end
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