Difference between revisions of "love.physics.newBody"
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− | + | Creates a new body. | |
− | + | ||
− | + | There are three types of bodies. Static bodies do not move, have a infinite mass, and can be used for level boundaries. Dynamic bodies are the main actors in the simulation, they collide with everything. Kinematic bodies do not react to forces and only collide with dynamic bodies. | |
+ | |||
+ | The mass of the body gets calculated when a [[Fixture]] is attached or removed, but can be changed at any time with [[Body:setMass]] or [[Body:resetMassData]]. | ||
== Function == | == Function == | ||
+ | {{newin|[[0.8.0]]|type=variant}} | ||
=== Synopsis === | === Synopsis === | ||
<source lang="lua"> | <source lang="lua"> | ||
− | body = love.physics.newBody( world, x, y, | + | body = love.physics.newBody( world, x, y, type ) |
</source> | </source> | ||
=== Arguments === | === Arguments === | ||
Line 12: | Line 15: | ||
{{param|number|x (0)|The x position of the body.}} | {{param|number|x (0)|The x position of the body.}} | ||
{{param|number|y (0)|The y position of the body.}} | {{param|number|y (0)|The y position of the body.}} | ||
− | {{param| | + | {{param|BodyType|type ("static")|The type of the body.}} |
− | |||
=== Returns === | === Returns === | ||
{{param|Body|body|A new body.}} | {{param|Body|body|A new body.}} | ||
− | + | ||
− | |||
== Function == | == Function == | ||
+ | {{oldin|[[0.8.0]]|type=variant}} | ||
=== Synopsis === | === Synopsis === | ||
<source lang="lua"> | <source lang="lua"> | ||
− | body = love.physics.newBody( world, x, y, | + | body = love.physics.newBody( world, x, y, m, i ) |
</source> | </source> | ||
=== Arguments === | === Arguments === | ||
Line 27: | Line 29: | ||
{{param|number|x (0)|The x position of the body.}} | {{param|number|x (0)|The x position of the body.}} | ||
{{param|number|y (0)|The y position of the body.}} | {{param|number|y (0)|The y position of the body.}} | ||
− | {{param| | + | {{param|number|m (0)|The mass of the body.}} |
+ | {{param|number|i (0)|The rotational inertia of the body.}} | ||
=== Returns === | === Returns === | ||
{{param|Body|body|A new body.}} | {{param|Body|body|A new body.}} | ||
− | + | ||
== See Also == | == See Also == | ||
* [[parent::love.physics]] | * [[parent::love.physics]] | ||
* [[Constructs::Body]] | * [[Constructs::Body]] | ||
[[Category:Functions]] | [[Category:Functions]] | ||
− | {{#set:Description= | + | {{#set:Description=Creates a new body.}} |
{{#set:Since=000}} | {{#set:Since=000}} | ||
== Other Languages == | == Other Languages == | ||
{{i18n|love.physics.newBody}} | {{i18n|love.physics.newBody}} |
Revision as of 21:14, 9 April 2012
Creates a new body.
There are three types of bodies. Static bodies do not move, have a infinite mass, and can be used for level boundaries. Dynamic bodies are the main actors in the simulation, they collide with everything. Kinematic bodies do not react to forces and only collide with dynamic bodies.
The mass of the body gets calculated when a Fixture is attached or removed, but can be changed at any time with Body:setMass or Body:resetMassData.
Contents
Function
Available since LÖVE 0.8.0 |
This variant is not supported in earlier versions. |
Synopsis
body = love.physics.newBody( world, x, y, type )
Arguments
World world
- The world to create the body in.
number x (0)
- The x position of the body.
number y (0)
- The y position of the body.
BodyType type ("static")
- The type of the body.
Returns
Body body
- A new body.
Function
Removed in LÖVE 0.8.0 |
This variant is not supported in that and later versions. |
Synopsis
body = love.physics.newBody( world, x, y, m, i )
Arguments
World world
- The world to create the body in.
number x (0)
- The x position of the body.
number y (0)
- The y position of the body.
number m (0)
- The mass of the body.
number i (0)
- The rotational inertia of the body.
Returns
Body body
- A new body.
See Also
Other Languages
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Deutsch –
English –
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Indonesia –
Italiano –
Lietuviškai –
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Nederlands –
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Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info