Difference between revisions of "love.physics.newRopeJoint"
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{{param|number|y2|The y position of the second anchor point.}} | {{param|number|y2|The y position of the second anchor point.}} | ||
{{param|number|maxLength|The maximum distance for the bodies.}} | {{param|number|maxLength|The maximum distance for the bodies.}} | ||
− | {{param|boolean|collideConnected (false)|Specifies whether the two bodies should collide with | + | {{param|boolean|collideConnected (false)|Specifies whether the two bodies should collide with each other.}} |
=== Returns === | === Returns === | ||
{{param|RopeJoint|joint|The new RopeJoint.}} | {{param|RopeJoint|joint|The new RopeJoint.}} |
Revision as of 13:15, 9 April 2012
Available since LÖVE 0.8.0 |
This function is not supported in earlier versions. |
Create a joint between two bodies. Its only function is enforcing a max distance between these bodies.
Function
Synopsis
joint = love.physics.newRopeJoint( body1, body2, x1, y1, x2, y2, maxLength, collideConnected )
Arguments
Body body1
- The first body to attach to the joint.
Body body2
- The second body to attach to the joint.
number x1
- The x position of the first anchor point.
number y1
- The y position of the first anchor point.
number x2
- The x position of the second anchor point.
number y2
- The y position of the second anchor point.
number maxLength
- The maximum distance for the bodies.
boolean collideConnected (false)
- Specifies whether the two bodies should collide with each other.
Returns
RopeJoint joint
- The new RopeJoint.
See Also
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