Difference between revisions of "love.keyboard.setKeyRepeat"
(Replaced example (much simpler, doesn't involve AnAL)) |
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=== Synopsis === | === Synopsis === | ||
<source lang="lua"> | <source lang="lua"> | ||
− | love.keyboard.setKeyRepeat( delay, | + | love.keyboard.setKeyRepeat( delay, interval ) |
</source> | </source> | ||
=== Arguments === | === Arguments === | ||
{{param|number|delay|The amount of time before repeating the key (in milliseconds). 0 disables key repeat.}} | {{param|number|delay|The amount of time before repeating the key (in milliseconds). 0 disables key repeat.}} | ||
− | {{param|number| | + | {{param|number|interval|The amount of time between repeats (in milliseconds)}} |
=== Returns === | === Returns === | ||
Nothing. | Nothing. |
Revision as of 07:46, 22 October 2011
Enables key repeating and sets the delay and interval.
Contents
Function
Synopsis
love.keyboard.setKeyRepeat( delay, interval )
Arguments
number delay
- The amount of time before repeating the key (in milliseconds). 0 disables key repeat.
number interval
- The amount of time between repeats (in milliseconds)
Returns
Nothing.
Examples
Hold key to continue moving left or right
Please note that a generally better way to move an object would be to put code in love.update() which uses love.keyboard.isDown. This is just an example.
function love.load()
x = 400
love.keyboard.setKeyRepeat(10, 200)
end
function love.keypressed(key)
if key == "left" then x = x - 20
elseif key == "right" then x = x + 20
end
end
function love.draw()
love.graphics.circle("fill", x,300, 30,30)
end
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