Difference between revisions of "love.keyboard.setKeyRepeat"

(Replaced example (much simpler, doesn't involve AnAL))
m
Line 3: Line 3:
 
=== Synopsis ===
 
=== Synopsis ===
 
<source lang="lua">
 
<source lang="lua">
love.keyboard.setKeyRepeat( delay, Interval )
+
love.keyboard.setKeyRepeat( delay, interval )
 
</source>
 
</source>
 
=== Arguments ===
 
=== Arguments ===
 
{{param|number|delay|The amount of time before repeating the key (in milliseconds). 0 disables key repeat.}}
 
{{param|number|delay|The amount of time before repeating the key (in milliseconds). 0 disables key repeat.}}
{{param|number|Interval|The amount of time between repeats (in milliseconds)}}
+
{{param|number|interval|The amount of time between repeats (in milliseconds)}}
 
=== Returns ===
 
=== Returns ===
 
Nothing.
 
Nothing.

Revision as of 07:46, 22 October 2011

Enables key repeating and sets the delay and interval.

Function

Synopsis

love.keyboard.setKeyRepeat( delay, interval )

Arguments

number delay
The amount of time before repeating the key (in milliseconds). 0 disables key repeat.
number interval
The amount of time between repeats (in milliseconds)

Returns

Nothing.

Examples

Hold key to continue moving left or right

Please note that a generally better way to move an object would be to put code in love.update() which uses love.keyboard.isDown. This is just an example.

function love.load()
	x = 400
	love.keyboard.setKeyRepeat(10, 200)
end

function love.keypressed(key)
	if key == "left" then x = x - 20
	elseif key == "right" then x = x + 20
	end
end

function love.draw()
	love.graphics.circle("fill", x,300, 30,30)
end

See Also


Other Languages