Difference between revisions of "love.update"
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Run a function called ''think'' inside a table called ''npc'' once per second. | Run a function called ''think'' inside a table called ''npc'' once per second. | ||
<source lang="lua"> | <source lang="lua"> | ||
− | dtotal = 0 | + | dtotal = 0 -- this keeps track of how much time has passed |
function love.update(dt) | function love.update(dt) | ||
− | dtotal = dtotal + dt | + | dtotal = dtotal + dt -- we add the time passed since the last update, probably a very small number like 0.01 |
if dtotal > 1 then | if dtotal > 1 then | ||
− | dtotal = dtotal - 1 | + | dtotal = dtotal - 1 -- reduce our timer by a second, but don't discard the change... what if our framerate is 2/3 of a second? |
npc.think() | npc.think() | ||
end | end |
Revision as of 05:12, 26 September 2011
Callback function used to update the state of the game every frame.
Function
Synopsis
love.update( dt )
Arguments
number dt
- Time since the last update in seconds.
Returns
Nothing.
Examples
Run a function called think inside a table called npc once per second.
dtotal = 0 -- this keeps track of how much time has passed
function love.update(dt)
dtotal = dtotal + dt -- we add the time passed since the last update, probably a very small number like 0.01
if dtotal > 1 then
dtotal = dtotal - 1 -- reduce our timer by a second, but don't discard the change... what if our framerate is 2/3 of a second?
npc.think()
end
end
Change a variable var at a constant rate (+/- 3 per second in this example).
var = 10
rate = 3 -- change to change the rate at which the var is changed
function love.update(dt)
if love.keyboard.isDown("down") then
var = var + (dt * rate)
elseif love.keyboard.isDown("up") then
var = var - (dt * rate)
end
end
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