Difference between revisions of "love.sound.newSoundData"

(Added default values and consistency.)
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Creates new SoundData from a Decoder.  
+
Creates new SoundData from a [[Decoder]] or file. It's also possible to create an empty SoundData with a custom sample rate, channel and bit depth.
Fully expands the encoded sound data into raw sound data. Only do this for small files.
+
 
 +
The sound data will be decoded to the memory in a raw format. It is recommended to create only short sounds like effects, as a 3 minute song uses 30 MB of memory this way.
 
== Function ==
 
== Function ==
 
=== Synopsis ===
 
=== Synopsis ===
 
<source lang="lua">
 
<source lang="lua">
sounddata = love.sound.newSoundData( decoder )
+
soundData = love.sound.newSoundData( decoder )
 
</source>
 
</source>
 
=== Arguments ===
 
=== Arguments ===
 
{{param|Decoder|decoder|Decode data from this Decoder until EOF.}}
 
{{param|Decoder|decoder|Decode data from this Decoder until EOF.}}
 
=== Returns ===
 
=== Returns ===
{{param|SoundData|sounddata|A SoundData object.}}
+
{{param|SoundData|soundData|A new SoundData object.}}
 
== Function ==
 
== Function ==
 
=== Synopsis ===
 
=== Synopsis ===
 
<source lang="lua">
 
<source lang="lua">
sd = love.sound.newSoundData( filename )
+
soundData = love.sound.newSoundData( fileName )
 
</source>
 
</source>
 
=== Arguments ===
 
=== Arguments ===
{{param|string|filename|The filename of the file to load.}}
+
{{param|string|fileName|The file name of the file to load.}}
 
=== Returns ===
 
=== Returns ===
{{param|SoundData|sd|A new SoundData object.}}
+
{{param|SoundData|soundData|A new SoundData object.}}
 
== Function ==
 
== Function ==
 
=== Synopsis ===
 
=== Synopsis ===
 
<source lang="lua">
 
<source lang="lua">
sounddata = love.sound.newSoundData( samples, rate, bits, channels )
+
soundData = love.sound.newSoundData( samples, rate, bits, channels )
 
</source>
 
</source>
 
=== Arguments ===
 
=== Arguments ===
 
{{param|number|samples|Total number of samples.}}
 
{{param|number|samples|Total number of samples.}}
{{param|number|rate|Number of samples per second}}
+
{{param|number|rate (44100)|Number of samples per second}}
{{param|number|bits|Bits per sample (8 or 16).}}
+
{{param|number|bits (16)|Bits per sample (8 or 16).}}
{{param|number|channels|Either 1 for mono, or 2 for stereo}}
+
{{param|number|channels (2)|Either 1 for mono or 2 for stereo.}}
 
=== Returns ===
 
=== Returns ===
{{param|SoundData|sounddata|A new SoundData object, or zero in case of errors.}}
+
{{param|SoundData|soundData|A new SoundData object.}}
 
== Examples ==
 
== Examples ==
 
=== Loading SoundData from files ===
 
=== Loading SoundData from files ===

Revision as of 09:49, 15 June 2011

Creates new SoundData from a Decoder or file. It's also possible to create an empty SoundData with a custom sample rate, channel and bit depth.

The sound data will be decoded to the memory in a raw format. It is recommended to create only short sounds like effects, as a 3 minute song uses 30 MB of memory this way.

Function

Synopsis

soundData = love.sound.newSoundData( decoder )

Arguments

Decoder decoder
Decode data from this Decoder until EOF.

Returns

SoundData soundData
A new SoundData object.

Function

Synopsis

soundData = love.sound.newSoundData( fileName )

Arguments

string fileName
The file name of the file to load.

Returns

SoundData soundData
A new SoundData object.

Function

Synopsis

soundData = love.sound.newSoundData( samples, rate, bits, channels )

Arguments

number samples
Total number of samples.
number rate (44100)
Number of samples per second
number bits (16)
Bits per sample (8 or 16).
number channels (2)
Either 1 for mono or 2 for stereo.

Returns

SoundData soundData
A new SoundData object.

Examples

Loading SoundData from files

wav = love.sound.newSoundData("doom.wav")
-- Beware: if doom.mp3 is a huge file, it will take 
-- ages to decode.
mp3 = love.sound.newSoundData("doom.mp3")

See Also


Other Languages