Difference between revisions of "love.keyboard.isDown"
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<source lang="lua"> | <source lang="lua"> | ||
anyDown = love.keyboard.isDown( key1, key2, key3, ... ) | anyDown = love.keyboard.isDown( key1, key2, key3, ... ) | ||
− | </source | + | </source> |
=== Arguments === | === Arguments === | ||
{{param|KeyConstant|keyN|A key to check.}} | {{param|KeyConstant|keyN|A key to check.}} |
Revision as of 15:55, 6 April 2011
Checks whether a certain key is down.
Contents
Function
Synopsis
down = love.keyboard.isDown( key )
Arguments
KeyConstant key
- The key to check.
Returns
boolean down
- True if the key is down, false if not.
Function
Available since LÖVE 0.7.2 |
This variant is not supported in earlier versions. |
Synopsis
anyDown = love.keyboard.isDown( key1, key2, key3, ... )
Arguments
KeyConstant keyN
- A key to check.
Returns
boolean anyDown
- True if any supplied key is down, false if not.
Examples
Quit on hitting escape
function love.keypressed(k)
if k == 'escape' then
love.event.push('q') -- quit the game
end
end
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